I was just wondering what the best way to make movement act as if you were in a car . .like the up arrow would accelerate you, the down arrow would slow you down and the left and right make you turn.
thanks
ID:149956
Jan 17 2002, 9:52 pm
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Jan 17 2002, 9:54 pm
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Here's a really simple way:
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In response to Nadrew
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i hate to tell you but that does nothign but make it so u can't move south unless speed = 0 . . i can't figure out how to make them continually move but yet if they continue to press the up key they speed up . . when i use walk they just stay at the same speed.
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In response to Sizzer
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I forgot return..() below speed-=1.
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In response to Nadrew
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now it acts like normal . . the only thing different from normal is its increase=ing or deacreasing the speed var . . it doesn't effect anything . .that i can see . .my key point is how to make them increase the speed while constantly moving
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In response to Sizzer
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Then add this:
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In response to Nadrew
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ok #1) unless this isn't working right the walk proc doesn't change the speed it seems to use the delay givven when the proc started (1) . .as i mention before
#2) the client/var/delay = mob.speed - mob.move delay shoudl be the other way around . .u would end up with a negative number and it won't let you declare it like that. it says it needs a constant expression. so this is what i have . . mob var maxspeed = 100 speed = 0 movedelay = 10 client.North() var/delay = mob.movedelay - mob.speed if(mob.speed>=mob.maxspeed) mob.speed = mob.maxspeed else mob.speed+=1 walk(mob,mob.dir,delay) client.South() if(mob.speed<=0) return..() else mob.speed-=1 return..() *note* Ii took out the ..() in the north proc on purpose and it only increases the speed if i stop by pressing another arrow and then press the up again this is what i see happening sorry for all the trouble . . |
In response to Sizzer
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No trouble, I've been giving not so good advice I'll get back to you after I get some sleep, unless someone else does first.
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