/* for(var/turf/dirt/check in world)
if(check.icon_state=="DirtWatered")
check.icon_state="DugDirt"*/
The problem is, is this is causing big lag spikes :/.
Even if none of the dirt is watered. Im assuming its gonna check all turf either way, so... my question is...
Can i do this another way? without the spike :).
narrowed it down to this part by commenting sections, without this in i dont get my lag :P.
It'll make it last longer, but it won't do all at once, without giving the computer a time to breath.