ID:160144
 
So, I've been trying to do a beam using Shadowdarke's PixelProjectile library (witch is great btw!). I still haven't succeed in it, so I decided to ask help from here. So can someone help me to make a beam using Shadowdarkes's PixelProjectile?
It's pretty much impossible without creating 360 icon states, though you can probably use some scary math and the turn proc to the same effect. There is a demo on it somewhere, try searching "pixel beams" in the resources, or something.
In response to Jeff8500
How could it be done with 360 icon states? :D I looked at that one library that has pixel beams and didn't understand a thing...

Edit. Did you mean this library? http://www.byond.com/developer/Kunark/ Real-TimeTile-BasedLineEffects

I tried it but it's hard :/
In response to Syntty
Ok, I managed to do a beam but it's too fast... Does someone know how to make it slower? I use Kunark's Real-Time Tile-Based Line Effects library
In response to Syntty
I figure the library uses a loop in the line-drawing system. You could add a delay in there somewhere.
In response to Kaiochao
Mkay... Gotta test later. Thx for advice.