ID:160144
Nov 8 2008, 9:54 pm
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So, I've been trying to do a beam using Shadowdarke's PixelProjectile library (witch is great btw!). I still haven't succeed in it, so I decided to ask help from here. So can someone help me to make a beam using Shadowdarkes's PixelProjectile?
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Nov 9 2008, 9:49 am
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It's pretty much impossible without creating 360 icon states, though you can probably use some scary math and the turn proc to the same effect. There is a demo on it somewhere, try searching "pixel beams" in the resources, or something.
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In response to Jeff8500
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How could it be done with 360 icon states? :D I looked at that one library that has pixel beams and didn't understand a thing...
Edit. Did you mean this library? http://www.byond.com/developer/Kunark/ Real-TimeTile-BasedLineEffects I tried it but it's hard :/ |
In response to Syntty
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Ok, I managed to do a beam but it's too fast... Does someone know how to make it slower? I use Kunark's Real-Time Tile-Based Line Effects library
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In response to Syntty
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I figure the library uses a loop in the line-drawing system. You could add a delay in there somewhere.
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In response to Kaiochao
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Mkay... Gotta test later. Thx for advice.
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