Code:
Problem description:
One of my projects religiously crashes like clockwork around the four hour mark. I have tested this on other computers as well, thus I feel it's something I'm doing.
I'm guessing it's some sort of memory leak. The error I get is always a DLL error of some sort.
profiling doesn't seem to reveal anything out of the ordinary, everything else seems pretty good.
Any ideas where I can start to look for something that might crash a game in such a timed manner?
![]() Apr 16 2015, 4:35 pm
Best response
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Try this lummoxjr posted on another thread, it's a snippet type approach like it seems you tried to go for already (looking at your other thread) -which it seems didn't quite work out?- whichever way i'd think this way you should be able to detect a leak if you have one.
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