Here's my question. Do global lists save along with the world? If not, how would I get it save and load with the world? I have it where upon character load, their key is checked to see if it is in the associative, and if it is, give them a set of verbs.
var/Kages[] = list("Hokage"="<i>none</i>") //of course I have more entries, but we don't need to look at them all x.x
mob/Player
Owner/verb/Define_Hokage()
Kages["Hokage"] = usr
Login()
..()
if(src.key in Kages[src.key])
src.verbs += typesof(/mob/Player/Kages/verb)
However whenever I save and reload the world, the list is reset :\ Do I need to save the list to a savefile that's loaded everytime the world is?
Yes.