Faymoor HUD-generation engine. in Off Topic
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Last night I finished up the HUD-generation system for Faymoor, I could have used F_A's library but it just confused me. After being utterly bamboozled by his library I started try to piece together my own system that I actually understood, and seriously it is not easy, I did learn quite a lot and it turned out to be a fun and challenging experience so oh well.
I have a show and hide proc, a proc for generating multiple pieces in a row/column format and a HUD-object moving proc. They all seem to work without any trouble so I am pretty pleased, I'll post a screen shot below. Any comments on what you think would be nice and if enough people wish I will make it into a library, probably not needed with F_A's system there but I guess a choice of tools is nice.
inventory_screenshot.png
Quick screenshot showing the test inventory for Faymoor open.
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