ID:87542
Dec 16 2009, 6:41 pm
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No, I'm not lying. Read the new version's release notes.
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#1 Dec 16 2009, 6:43 pm
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It works too! I uninstalled BYOND just to test it myself.
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#2 Dec 16 2009, 6:44 pm
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BYOND needs to make a I-touch application, so I can play it while away from computer.
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#3 Dec 16 2009, 6:47 pm
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Drehdog7 wrote:
BYOND needs to make a I-touch application, so I can play it while away from computer. That's near impossible, just accept that it won't happen. | |
#4 Dec 16 2009, 6:48 pm
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Yup, I know it's impossible.
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#5 Dec 16 2009, 6:53 pm
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Awesomez. :)
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#6 Dec 16 2009, 8:02 pm
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Good to hear. I see someone disabled their nay link.
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#7 Dec 16 2009, 8:14 pm
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Rip Nation wrote:
Good to hear. I see someone disabled their nay link. Looks more like Candlejack attacked it. | |
#8 Dec 16 2009, 9:54 pm
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Finally! This is such great news (I found out here, before I read into it more).
Already using it for my game's community. | |
#9 Dec 16 2009, 10:56 pm
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Don't get your hopes up... The exe will still need to download the game's dmb and rsc files off the hub. -_-
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#10 Dec 16 2009, 11:11 pm
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Tom said ID:731539
Basically, if there is a byond installation folder (which is generally the folder installed to "Program Files/BYOND") in the same directory as the EXE, the EXE will use that version of byond.exe instead of the installed version. This means that a user doesn't have to have BYOND installed if your distributable ZIP includes this folder. In a nutshell, the process to create such a distributable is: 1) For project test.dmb: Make EXE... set the url to something like file://test.dmb##guest 2) Download the [zip] file from the BYOND download page and unzip it in your test/ directory. This should create a byond/ folder. 3) Package Files.. zip up test.exe, test.dmb, test.rsc, and the byond/ folder into test.zip. 4) Distribute test.zip to your friends and tell them to run the included test.exe. This will launch the local version of byond installed in step 2. I will write a better tutorial for this in Dream Makers. In a future release we may also provide some convenience routines to package BYOND for you. | |
#11 Dec 16 2009, 11:15 pm
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Hmm...
I tested file:// but it didn't work. Do you have to put the byond bin files in a preset directory? | |
#12 Dec 16 2009, 11:16 pm
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Metamorphman wrote:
Hmm... Yes. 3) Package Files.. zip up test.exe, test.dmb, test.rsc, and the byond/ folder into test.zip. | |
#13 Dec 16 2009, 11:19 pm
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Oh :o
I thought you could just package the bin files in the same directory as the exe, dmb and rsc... This is great! dmb2exe is now OBSOLETE! :D | |
#14 Dec 16 2009, 11:42 pm
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Yeah, it needs the default skin too so I figured it best to just package up the whole install directory.
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#15 Dec 17 2009, 12:05 am
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Wouldn't you(the seeder) need to keep updating that exe's specific byond version? So that the version everyone else downloads (when they click that game link) never becomes outdated?
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#16 Dec 17 2009, 12:22 am
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Yeah, currently it's just going to run whatever version of BYOND you distribute with your game. Although I figure if it works when you package it up, that gives insurance, since in theory a future BYOND might not work with your game.
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#17 Dec 17 2009, 10:04 am
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Ohh. I see what you're saying. Nice, sounds good.
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#18 Dec 18 2009, 5:17 am
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Now all we need is to change the shortcut icon :P
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#19 Dec 18 2009, 5:31 am
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...what shortcut icon? o_O
Cause if you mean the icon of the exe, well, you can already do that. | |
