verb/Warrior_Levels()
set category = "Levels"
if(src.configs >= (5*(src.warrior_Lev+1)))
if(src.level >= (5*(src.warrior_Lev+1)))
if(src.warrior_Lev < 11)
src.configs-=(5*(src.warrior_Lev+1))
src.warrior_Lev+=1
src << "You have gained one warrior level"
else if(src.warrior_Lev > 10)
if(src.warrior_Lev < 15)
if(client.full_access == 1)
src.configs-=(5*(src.warrior_Lev+1))
src.warrior_Lev+=1
usr << "You have gained one warrior level"
else
usr << "Only Registered players can gain levels 11 and up!"
else
usr << "Maximum level has been obtained. Sorry."
else
src << "You don't have the right level to gain that"
else
src << "You don't have enough configs to gain that"
verb/Archer_Levels()
set category = "Levels"
if(src.configs >= (5*(src.archer_Lev+1)))
if(src.level >= (5*(src.archer_Lev+1)))
if(src.archer_Lev < 11)
src.configs-=(5*(src.archer_Lev+1))
src.archer_Lev+=1
usr << "You have gained one archer level"
else if(src.archer_Lev > 10)
if(src.archer_Lev < 15)
if(client.full_access == 1)
src.configs-=(5*(src.archer_Lev+1))
src.archer_Lev+=1
usr << "You have gained one archer level"
else
usr << "Only Registered players can gain levels 11 and up!"
else
usr << "Maximum level has been obtained. Sorry."
else
usr << "You don't have the right level to gain that"
else
usr << "You don't have enough configs to gain that"
verb/Thief_Levels()
set category = "Levels"
if(src.configs >= (5*(src.thief_Lev+1)))
if(src.level >= (5*(src.thief_Lev+1)))
if(src.thief_Lev < 11)
src.configs-=(5*(src.thief_Lev+1))
src.thief_Lev+=1
usr << "You have gained one thieving level"
else if(src.thief_Lev > 10)
if(src.thief_Lev < 15)
if(client.full_access == 1)
src.configs-=(5*(src.thief_Lev+1))
src.thief_Lev+=1
usr << "You have gained one thieving level"
else
usr << "Only Registered players can gain levels 11 and up!"
else
usr << "Maximum level has been obtained. Sorry."
else
usr << "You don't have the right level to gain that"
else
usr << "You don't have enough configs to gain that"
verb/Mage_Levels()
set category = "Levels"
if(src.configs >= (5*(src.mage_Lev+1)))
if(src.level >= (5*(src.mage_Lev+1)))
if(src.mage_Lev < 11)
src.configs-=(5*(src.mage_Lev+1))
src.mage_Lev+=1
usr << "You have gained one mage level"
else if(src.mage_Lev > 10)
if(src.mage_Lev < 15)
if(client.full_access == 1)
src.configs-=(5*(src.mage_Lev+1))
src.mage_Lev+=1
usr << "You have gained one mage level"
else
usr << "Only Registered players can gain levels 11 and up!"
else
usr << "Maximum level has been obtained. Sorry."
else
usr << "You don't have the right level to gain that"
else
usr << "You don't have enough configs to gain that"
verb/Rider_Levels()
set category = "Levels"
if(src.configs >= (5*(src.rider_Lev+1)))
if(src.level >= (5*(src.rider_Lev+1)))
if(src.rider_Lev < 11)
src.configs-=(5*(src.rider_Lev+1))
src.rider_Lev+=1
usr << "You have gained one rider/breeder level"
else if(src.rider_Lev > 10)
if(src.rider_Lev < 15)
if(client.full_access == 1)
src.configs-=(5*(src.rider_Lev+1))
src.rider_Lev+=1
src << "You have gained one rider/breeder level"
else
src << "Only Registered players can gain levels 11 and up!"
else
src << "Maximum level has been obtained. Sorry."
else
src << "You don't have the right level to gain that"
else
src << "You don't have enough configs to gain that"
verb/Fire_Levels()
set category = "Levels"
if(src.configs >= (5*(src.fire_Lev+1)))
if(src.level >= (5*(src.fire_Lev+1)))
if(src.fire_Lev < 11)
src.configs-=(5*(src.fire_Lev+1))
src.fire_Lev+=1
src.plsdmg +=3
usr << "You have gained one fire level"
else if(src.fire_Lev > 10)
if(src.fire_Lev < 15)
if(client.full_access == 1)
src.configs-=(5*(src.fire_Lev+1))
src.fire_Lev+=1
src << "You have gained one fire level"
else
src << "Only Registered players can gain levels 11 and up!"
else
src << "Maximum level has been obtained. Sorry."
else
src << "You don't have the right level to gain that"
else
src << "You don't have enough configs to gain that"
verb/Lightning_Levels()
set category = "Levels"
if(src.configs >= (5*(src.elec_Lev+1)))
if(src.level >= (5*(src.elec_Lev+1)))
if(src.elec_Lev < 11)
src.configs-=(5*(src.elec_Lev+1))
src.elec_Lev+=1
src.plshit +=3
usr << "You have gained one lightning level"
else if(src.elec_Lev > 10)
if(src.elec_Lev < 15)
if(client.full_access == 1)
src.configs-=(5*(src.elec_Lev+1))
src.elec_Lev+=1
src << "You have gained one lightning level"
else
src << "Only Registered players can gain levels 11 and up!"
else
src << "Maximum level has been obtained. Sorry."
else
usr << "You don't have the right level to gain that"
else
usr << "You don't have enough configs to gain that"
verb/Ice_Levels()
set category = "Levels"
if(src.configs >= (5*(src.frost_Lev+1)))
if(src.level >= (5*(src.frost_Lev+1)))
if(src.frost_Lev < 11)
src.configs-=(5*(src.frost_Lev+1))
src.frost_Lev+=1
src.hcp +=15
usr << "You have gained one ice level"
else if(src.frost_Lev > 10)
if(src.frost_Lev < 15)
if(client.full_access == 1)
src.configs-=(5*(src.frost_Lev+1))
src.frost_Lev+=1
src << "You have gained one ice level"
else
src << "Only Registered players can gain levels 11 and up!"
else
src << "Maximum level has been obtained. Sorry."
else
usr << "You don't have the right level to gain that"
else
usr << "You don't have enough configs to gain that"
verb/Wind_Levels()
set category = "Levels"
if(src.configs >= (5*(src.wind_Lev+1)))
if(src.level >= (5*(src.wind_Lev+1)))
if(src.wind_Lev < 11)
src.configs-=(5*(src.wind_Lev+1))
src.wind_Lev+=1
src.plshit+=3
usr << "You have gained one wind level"
else if(src.wind_Lev > 10)
if(src.wind_Lev < 15)
if(client.full_access == 1)
src.configs-=(5*(src.wind_Lev+1))
src.wind_Lev+=1
src << "You have gained one wind level"
else
src << "Only Registered players can gain levels 11 and up!"
else
src << "Maximum level has been obtained. Sorry."
else
usr << "You don't have the right level to gain that"
else
usr << "You don't have enough configs to gain that"
verb/Water_Levels()
set category = "Levels"
if(src.configs >= (5*(src.watr_Lev+1)))
if(src.level >= (5*(src.watr_Lev+1)))
if(src.watr_Lev < 11)
src.configs-=(5*(src.watr_Lev+1))
src.watr_Lev+=1
src.hcp+=15
usr << "You have gained one water level"
else if(src.watr_Lev > 10)
if(src.watr_Lev < 15)
if(client.full_access == 1)
src.configs-=(5*(src.watr_Lev++1))
src.watr_Lev+=1
src << "You have gained one water level"
else
src << "Only Registered players can gain levels 11 and up!"
else
src << "Maximum level has been obtained. Sorry."
else
usr << "You don't have the right level to gain that"
else
usr << "You don't have enough configs to gain that"
verb/Earth_Levels()
set category = "Levels"
if(src.configs >= (5*(src.earth_Lev+1)))
if(src.level >= (5*(src.earth_Lev+1)))
if(src.earth_Lev < 11)
src.configs-=(5*(src.earth_Lev+1))
src.earth_Lev+=1
src.plsdef+=3
usr << "You have gained one earth level"
else if(src.earth_Lev > 10)
if(src.earth_Lev < 15)
if(client.full_access == 1)
src.configs-=(5*(src.earth_Lev+1)))
src.earth_Lev+=1
src << "You have gained one earth level"
else
src << "Only Registered players can gain levels 11 and up!"
else
src << "Maximum level has been obtained. Sorry."
else
usr << "You don't have the right level to gain that"
else
usr << "You don't have enough configs to gain that"
verb/Light_Levels()
set category = "Levels"
if(src.configs >= (5*(src.light_Lev+1)))
if(src.level >= (5*(src.light_Lev+1)))
src.configs-=(5*(src.light_Lev+1))
src.light_Lev+=1
src.see_invisible+=3
usr << "You have gained one light level"
else
usr << "You don't have the right level to gain that"
else
usr << "You don't have enough configs to gain that"
verb/Dark_Levels()
set category = "Levels"
if(src.configs >= (5*(src.dark_Lev+1)))
if(src.level >= (5*(src.dark_Lev+1)))
src.configs-=(5*(src.dark_Lev+1))
src.dark_Lev+=1
src.invisibility+=6
usr << "You have gained one dark level"
else
usr << "You don't have the right level to gain that"
else
usr << "You don't have enough configs to gain that"
verb/Battle_Levels()
set category = "Levels"
if(src.configs >= (5*(src.battle_Lev+1)))
if(src.level >= (5*(src.battle_Lev+1)))
src.configs-=(5*(src.battle_Lev+1))
src.battle_Lev+=1
src.plsdef+=2
src.plsdmg+=2
usr << "You have gained one battle level"
else
usr << "You don't have the right level to gain that"
else
usr << "You don't have enough configs to gain that"
verb/Mystic_Levels()
set category = "Levels"
if(src.configs >= (5*(src.mystic_Lev+1)))
if(src.level >= (5*(src.mystic_Lev+1)))
src.configs-=(5*(src.mystic_Lev+1))
src.battle_Lev+=1
src.magres+=10
usr << "You have gained one mystic level"
else
usr << "You don't have the right level to gain that"
else
usr << "You don't have enough configs to gain that"
verb/Pisonic_Levels()
set category = "Levels"
if(src.configs >= (5*(src.pison_Lev+1)))
if(src.level >= (5*(src.pison_Lev+1)))
src.configs-=(5*(src.pison_Lev+1))
src.pison_Lev+=1
src.plshit+=1
usr << "You have gained one pison level"
else
usr << "You don't have the right level to gain that"
else
usr << "You don't have enough configs to gain that"
verb/Mythic_Levels()
set category = "Levels"
if(src.configs >= (5*(src.mythic_Lev+1)))
if(src.level >= (5*(src.mythic_Lev+1)))
src.configs-=(5*(src.mythic_Lev+1))
src.mythic_Lev+=1
src.pwpcp+=1
usr << "You have gained one mythic level"
else
usr << "You don't have the right level to gain that"
else
usr << "You don't have enough configs to gain that"
verb/Leadership_Levels()
set category = "Levels"
if(src.configs >= (5*(src.leadr_Lev+1)))
if(src.level >= (5*(src.leadr_Lev+1)))
src.configs-=(5*(src.leadr_Lev+1))
src.leadr_Lev+=1
src.see_invisible+=3
usr << "You have gained one leadership level"
else
usr << "You don't have the right level to gain that"
else
usr << "You don't have enough configs to gain that"
Problem description:
There is either one to many or one too few brackets in this area. PLEASE HELP!
evolvia.dm:468:error: 1: missing comma ',' or right-paren ')'
evolvia.dm:468:error: 1: missing comma ',' or right-paren ')'
evolvia.dm:468:error: 1: expected end of statement
evolvia.dm:468:error: expected expression
evolvia.dm:468:error: ): expected }
evolvia.dm:467:error: location of top-most unmatched {
evolvia.dm:468:error: ): expected }
evolvia.dm:466:error: location of top-most unmatched {
evolvia.dm:468:error: ): expected }
evolvia.dm:460:error: location of top-most unmatched {
evolvia.dm:468:error: ): expected }
evolvia.dm:459:error: location of top-most unmatched {
evolvia.dm:468:error: ): expected }
evolvia.dm:457:error: location of top-most unmatched {
These errors start the moment I get into the water procedure. And if I delete the prcedure, it only removes two errors.
and usually.
missing comma ',' or right-paren ')'
This usually refers to the line BEFORE the stated line.