DivineTraveller

Joined: Jan 5 2007

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Contact info: Email/GTalk<imnothere199@gmail.com>

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DivineTraveller
Dec 29 2018, 9:19 am
Sup nerds, if you remember nameless lands, I'm still working on it. You can find it here: https://rair.land

It's a lot different, but it's still p fun.
C_Dawg_S
Aug 29 2017, 6:38 pm
BYOND will never die bro
411607
Mar 7 2014, 7:33 am
you, are interesting. That is why. What's the link to your site??
DivineTraveller
Mar 1 2014, 10:54 am
I don't know what in particular you're following.
411607
Mar 1 2014, 8:59 am
follow follow follow >.>

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Subject
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Date
Location
 
Hey all, I've been away for a while, but not without working on something, of course. My most recent project is …
5
 
I just wanted to drop by and say thanks to Tom and Lummox for Dream Maker (mostly the image editing part). Since I've …
1
 
Thanks for the membership, anonymous person! Dunno why I got it, but I'll probably end up disappearing for another year …
4
 
I don't actually know if this would apply to the BYOND Pager or Dream Daemon, but it would be nice to be able to …
2
28
3
 
Hi folks, it's been a while since I've been here. Some might remember me, some might not, but either way: hi all! I …
0
 
I just tried a fresh install of BYOND on a linux server, and every time I try to run DreamDaemon or DreamDownload, I …
8
 
Lol specificity
9
 
Why am I not surprised?
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0
 
Now with 0% content!
19
 
Lately, my desktop has been freaking out on occasion. It results in a complete freeze of the computer, and a white …
16
 
I was skimming the Native Client FAQ, and I saw this gem: "If you're interested in getting other languages working, …
5
2
 
This is my attempt at a game in a day.
5
Try to turn the board into one solid color!
9
 
Castle Carnage is a round-based PvP game. It consists of a DM, guarding a castle, and multiple players seeking to …
6
1
7
 
A library inspired and based off of a post from long ago.
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An easy way to keep a value between a min and a max.
0
 
Fork some projects, get a 360. Or other goodies.
2
 
Much like we have an #error directive, I would like a #warning directive. The only issue I have with #error is that it …
0
 
I would like it if mouse_opacity supported more settings. Currently we have 3: invisible, normal, and opaque. I would …
5
 
Spoilers inside!
3
 
Just a CA repost..
0
 
Perhaps DS could attempt to reconnect until it is closed, or a user-set amount of times (and possibly at a set …
1
 
Is there a way to specify how many times to try to reconnect? I read it in the original request, but I wasn't sure if …
4
 
And got 'er done.
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I applaud thee, sir.
3
 
Many might not realize just how easy it is to extend the sidescroller library. I had this problem when I started, too, …
5
 
I decided to revisit the platformer genre not too long ago, and I came up with a concept (about a few days after …
14
7
 
Drat, foiled again.
4
 
Would it be possible to check the cache for an existing file? With that, we could make things like loading screens …
2
 
I just stumbled across this article today, and it made me go "this looks familiar.."
11
 
referencing id:747145 I just wanted to move this from DP to the feature tracker before it gets lost. Mostly, the issue …
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As some of you may or may not have guessed..
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The ability to un-anchor all selected items would be a nice addition next to the anchor button. After messing up my …
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2
 
Copied from id:670899 I was thinking about a few older games I used to play, and I remembered that the maps would wrap …
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Would it be possible to have some more specific debugging for runtime errors? For example, say I have two files: …
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3
Woohoo, new demo!
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Do you want your objects to have a pop-up description?
0
1
 
Say I want to license a piece of code. I package libraries *with* this code, so others don't have to go through the …
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