Map collisions

I fixed some collision problems with walls, pillars and stuff...

Posted by Isair on Wednesday, July 09, 2008 01:57PM - 2 comments / Members say: yea +0, nay -0

Collisions...

It seems like BYOND's collision system won't help me at all because the bounding box of an image is the whole image. Since my game is isometric and I want the bounding boxes around the feet area of the player I have to find a way to solve this little problem.

Edit: I think I found a way around my problem. It seems like I'm gonna use the help of an object which will be the player's avatar. It will always stay at the same location of the player and the player itself will be a transparent box with the size of 32x32 located at the feet of the avatar. Hope this solves the problem, but before I try this I have to fix other bugs...

Edit 2: It looks like my idea is going to work perfect. I'm gonna have to alter pixel_x and pixel_y variables to get a good look though but in the end it will all be perfect!

Edit 3: All fixed!

Posted by Isair on Wednesday, July 09, 2008 12:42PM - 0 comments / Members say: yea +0, nay -0
(Edited on Thursday, July 10, 2008 10:35AM)

More bugs

There is a little bug with the pvp system. When you attack another player you kill him/her instantly and he/she respawns at her current location instead of the spawning area. Gotta fix those soon...

Edit: All fixed!

Posted by Isair on Wednesday, July 09, 2008 08:26AM - 0 comments / Members say: yea +0, nay -0
(Edited on Wednesday, July 09, 2008 01:58PM)

Forgotten Tales

I am working on this project day and night to make the best BYOND game ever. Currently it has the best graphics you can ever see in a BYOND game. Maps are 3D rendered, NPCs are 3D rendered, characters are black boxes right now because I didn't finish them but soon they'll be 3D rendered images too.

Posted by Isair on Wednesday, July 09, 2008 07:45AM - 0 comments / Members say: yea +0, nay -0

 

Isair

Joined: Jul 02, 08

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