Project Name:Armored Units

In a nut shell, the game will be based around Mechanized exoskeletons called "Units" or in other words Mechs.
Players will be Allow full customization of their units from visual aesthetics such as paint schemes and skins to mechanical modules such as Capacitors(power supply) to increase the time they can actively use their Mech before it becomes inoperable(dead batteries hehe.)
Mechs themselves would be separated into 3 separate customizable areas: Head, Chassis, and Legs, each able to be damaged individually, which will introduce more tactical elements to the game.
Head-Houses sensory modules,damage to this area range from delayed tracking to having tracking systems completely knocked offline,meaning homing weapons become practically useless.
Chassis-Houses the capacitor,pilot and other modules of less significance. It is the most armored area of a Unit;it needs to be to protect that fleshy meat bag at the controls. A killed pilots means "game over"(death) in most instances.A damage capacitor means shortage of power.A destroyed capacitor means no power,in some instances a capacitor may explode violently upon being damaged, laying waste to everything nearby(less frequent in newer models)
Legs-Allows movement. Simple. They also determine how much weight can be carried produced by the Chassis, Head and Weapons.Damage to this area could instill sluggish movement speed.
Along with Mechs,other vehicles are also pilot able ranging from tanks to helicopters to fighter jets.
For now the main goal for the game is PvP orientated.but we would hope to continue it and build it into something grand.
Release Conditions.
X-completed
x-Work In Progress.
One[1] basic Unit of a Mech, Fighter jet, Tank and Helicopter.[X]
Urban Map Tile set[X]
Core Game Mechanics[X]
Map Layering and Densities[]
Advance game Mechanics[x]
Shadows and lighting[x]
Sound[]
Interface[x]
Features
-Pixel movement.
-Pixel projectiles.
-Explosive fast paced combat situations.
-Various Game modes.
We are currently doing some polishing for graphics and game mechanics.