| I've noticed that for the most part, byond gamers tend to have a certain mentality. I feel they are used to certain …
|
|
24 |
|
|
| I'm looking to get some games made. I'd like to pair up with a dedicated artist who is also looking to complete games …
|
|
0 |
|
|
| I need some more intel on a recent problem/situation. If I were to develop a game and get an offer from someone who …
|
|
18 |
|
|
|
4 |
|
|
|
19 |
|
|
| I have been thinking this from the beginning but this would be alot better if it wasn't soundless. I keep expecting …
|
|
1 |
|
|
|
1 |
|
|
| I'm not sure if I am just unable to figure these out but it would be nice to have these- Being able to carry a lit …
|
|
1 |
|
|
|
2 |
|
|
| I do have a feature request but its a minor one. Could you make it so that if someone is hosting your game they can set …
|
|
1 |
|
|
| Small demo of the tutorial level-approximately 5-10 minutes of play time depending. There's a million tiny details to …
|
|
1 |
|
|
| I was looking at the picture he made the other day and felt inspired to post some art I made years ago that I found …
|
|
11 |
|
|
| Do you often find yourself saying this very thing," I want to make a game-- but I don't know where to begin." "I don't …
|
|
9 |
|
|
| Lately I've been thinking it would be nice to have a gallery of place holder "art" that is donated by others. Not odds …
|
|
22 |
|
|
| Lately I've been coding/ experimenting with making some fan games based upon interesting things that I learned how to …
|
|
0 |
|
|
| A collection of procs used to make cutscenes in a game.
|
|
0 |
|
|
| Go host/play angel falls v 1.1. Do it nao.
|
|
5 |
|
|
| I've used this for a while, and it seems that people share code quite freely anyway so to my knowledge it's already …
|
|
8 |
|
|
| I realize that alot of people play from the same household, but I do feel that tons of people here make extra ids just …
|
|
12 |
|
|
| I know byond dimes are out of the question but what about micro transactions via subscription. What I'm thinking is …
|
|
5 |
|
|
| youtube:95mtDgFELjc A few weeks ago I heard it said that my game was "poorly" put together. I thought about it, from a …
|
|
15 |
|
|
| A simple to implement lib, that allows music to play between switching z levels.
|
|
7 |
|
|
| Currently there is no way to determine a starting point or location based on pixels. For instance if I wanted to create …
|
|
3 |
|
|
| Hello fellow byonders. I'm interested in getting new and interesting ideas for dungeons. These dungeons must fit my …
|
|
96 |
|
|
|
11 |
|
|
| Minor Updates Based on Feedback Interface is fixed a bit,fixed anchors, also chat window is enlarged. Dialogs show up …
|
|
0 |
|
|
| Adding of a pixel_x,Y feature to maptext itself. (Not the object, the maptext.) Useful for positioning text so it …
|
|
8 |
|
|
| Still alot more visual elements to add to get the game in the place I want it to be. But here's a small video clip. Here
|
|
0 |
|
|
| I've been quiet for some time, but steadily at work. I got a few suggestions from a couple of people about the look of …
|
|
2 |
|
|
| Finally all set up so I can host and test. I'll be looking for key things such as bugs, ideas on improvement in …
|
|
15 |
|
|
| I'd like to get together about 5-10 people(or more) to play test combat and also I need someone to host the game for me …
|
|
38 |
|
|
| Hi. I'm still working on the game, progress has been stymied as of late waiting on artwork, but I went a little nuts …
|
|
2 |
|
|
| The game begins quite epicly. I like that. However after playing the game a bit it seems rushed. This is just a small …
|
|
12 |
|
|
| A proc like rgb() except it would influence the luminosity, hue and saturation of a color(decrease or increase the …
|
|
3 |
|
|
| The full game will not be presented today.. for a couple of reasons. 1) My vision for the game has changed since I …
|
|
9 |
|
|
| Using a weapon enough will allow your character to syncronize with the spirit dwelling within. Upon naming your sword …
|
|
0 |
|
|
| Battles between villages has been revised to be more strategic. If you have a spy planted in the village that is …
|
|
2 |
|
|
| I decided to elaborate on the Booby Traps. You now have a tool that you can use, this tool will set up a booby trap on …
|
|
0 |
|
|
| Boss Monsters- Based on the level of peace, hatred or harmony within the world, certain spirits will appear called …
|
|
0 |
|
|
| Added Booby traps to the game. Allows the player to set and place booby traps on any object in the game. Booby traps …
|
|
0 |
|
|
|
2 |
|
|
| For instance in the factory level, there could be a switch that triggers toxic goo to flood a 3x3 area for a short …
|
|
1 |
|
|
| Something simple like bats or katanas. Or perhaps just a directional melee attack that has the ability to knock zombies …
|
|
1 |
|
|
| I was thinking of maybe having "heavy" weapons. Like one time use weapons that would then need to be recharged or maybe …
|
|
1 |
|
|
| Two or maybe one. A zombie torso that either: Latches onto you and stops your movement or latches onto you and slowly …
|
|
1 |
|
|
|
2 |
|
|
| Just a new forum to suggest tutorials that are needed/wanted. For instance off the top of my head I know that tons of …
|
|
2 |
|
|
| Epic Ninja Action In Small Shinobi Packages.
|
|
6 |
|
|
|
1 |
|
|