| Things seem to have quieted down a bit. I hope the new hub didn't scare anyone off. There are still some aesthetics …
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| The plan is to have the mapper use one of those right-click context menus to show the contents of the current tile …
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| We'll probably release 276 (whoops, thanks Guy!) early next week. It contains quite a few bug fixes and a lot of …
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| I'm back from my little "business trip". I was able to acquire four million dollars in venture capital, so expect BYOND …
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| I'll be gone until Sunday evening. Harrass Dan with your feature requests (no, not really)! Have fun everybody!
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| We will be putting a little patch out a bit later, so those of you who haven't grabbed 273 might want to wait. This …
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| We will be putting it out a bit later. It fixes a lot of problems in this last version, and a few upstanding ones. You …
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| Point #1: Forum posts I have noticed a lot of posts in the wrong forums. While this isn't a big deal, it does make our …
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| I forgot to include the section on the new "hubfiles" (shared savefiles for email-like games). You can read about them …
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| I uploaded a patch (30K) that should fix the missing dll problem. It just includes the correct version of zip.dll, …
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| Just in case some of these late-minute changes compromised the stability, you can still grab the 271 release by going …
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| .. Burp! ... Well, we didn't manage to "go public" as expected, but are fairly on track to make some nice ventures for …
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| A well played game of DragonSnot is a work of art, just as much so as a captivating novel or a beautiful painting …
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| We had a problem with the automated-billing system for our host provider and it responded a manner typical of these …
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| We fixed a few little things (command history problem, Guy's stat problem) in 267 and reuploaded. Nothing urgent, but …
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| We met in SpaceTug and rapidly fell victim to the obnoxious critter, despite (or because of) my haphazard …
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| I implemented some of Zilal's naming suggestions and introduced a new "Code Problems" forum. Please use it accordingly …
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| Is anyone else having trouble accessing this website today? The connection appears to be very slow for me, and I'm …
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| Zilal pointed out a very annoying bug that basically renders Dream Maker useless; it turned out to be some silly …
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| I want to attend, but we're putting the finishing touches on 266, which is turning out to be quite a chore! It's chock …
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| For internal compatibility reasons, we're skipping over 265 and moving right into the 266 release. It has some nice new …
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| I arrived late, so I missed the sultry banter between the regular GoBBers, but I'm sure they can provide the details …
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| 261 has been released. Despite the very short time between releases, it is definitely worth getting, because it fixes …
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| Just released a patch for some recent problems. Nothing big, unless you have tried to renew your key recently, in which …
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| Whoops! It turns out that the auto-map sizing has been working all along; it was simply a case of miscommunication …
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| Dan mentioned some glitches in the forum so I spent far too much time today fixing them. Far too much time! But I …
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| Those of you that downloaded 257 earlier today are going to have to grab it again, I'm afraid. At the last minute I …
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| It fixes some irritating old bugs that should have done more harm than it did. You'll want to get it.
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| I don't know if any of you know this, but you can get IE and Netscape to automatically launch Dream Seeker when you …
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| Something got messed up in this rather hasty upload attempt. I think we prematurely ended the GoB. We're working on it!
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| If you don't mind waiting another half-hour or so, we should have a brand-spanking new release (256) in time for the …
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| Sorry I missed it! Sounds like there was some time zone confusion. Once the live hub is up it should be much easier to …
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| Sorry about that. This downtime was totally out of our control. Some sort of power outage apparently. Okay, back to …
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| Very successful! We had some heated battles of L&D, a few more rounds of Sheep II, and finished with a custom tour of …
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| Ah. How depressing. We're getting some things setup on the server so it may take a little while to get to all of your …
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| Where to begin? * The dantom server crashed a couple of times to delay things at the beginning. Then it crashed again …
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| I believe I've asked this one before, and concluded that the current behavior is desired, but let me bring it up one …
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| This really cracked me up: Summoner Geeks
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| I'm dying to know if the new path stuff in 253 works. Spuzz-- can you double-click-to-launch your files in "My …
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| I hope it fixes the path problem (especially for you Spuzzum .. it actually made sense this time). I'm a bit concerned …
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| Just finished a "two hour debugging session" with Dan. Yikees! I swear, some force doesn't want us to get this …
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| We had some problems with the website, but it looks like things are stablizing again. Both domains should be reachable …
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| Yay! We have liftoff. I'm killing the server at newdream.net, so if you changed your dantom-address preference be sure …
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| I'm not sure what the problem is with the server or connection to the new machine. I've asked Dan to take a look at it …
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| The dantom server is running up at polaris, but I am currently having problems connecting to it. I'll dig around to see …
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| We should be moving to our new server tommorow. I only mention it now because the board may go down while we get the …
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| Yay! Our server is online. We'll be spending the next few days setting everything up so that it can be used. Unless …
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| Sorry for the lack of response recently. Dan and I have both agreed on another big-coding-halt to take place after this …
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| I won't be around for the bulk of the day (and neither are some of the other regulars it appears), but I'd still like …
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