god byond
Dan says:
it can never compile twice in a row without crashing
Dan says:
its so sad
Kobata says:
lol
Kobata says:
they should switch it to using their command-line compiler (dm.exe)
Kobata says:
at least then it shouldn't crash the IDE
Dan says:
fully agreed.
_> it takes a long time for DreamMaker to come back up, for the object tree to reupdate. Etc. Please please please implement this lol. It would save me so much time.
It shouldn't be possible to write BYOND games that strain the compiler that much. You are exposing bugs in the compiler, but I'm willing to bet it's only because you're doing things in a silly way.
Don't expect compilation of any reasonable project to be fast. Try running a C compiler over some project some time - it has taken me several /hours/ to compile WINE before. On the computers at work, compiling small tool libraries has taken something like five minutes. And these are modern computers.
Compiling is slow.