Hello Readers! Here we are in August 2020, the final month of summer, as schools are considering going-back plans and as the last remaining community fairs make the decision to cancel. However, some discussion has been floating around about this year’s Game in a Day development challenge, a staple of the BYOND community’s competitive spirit for well over a decade! Who is hosting and the specifications have yet to be seen, but if you have any apt towards participation or administration, check in on one of the Discords below to get in on the plan!
Lootboxes and daily quests are back in Zombie Paradise! And according to Falacy’s in-game changelog, seasonal experience has been changed and announcements are made when seasonal milestones are reached. Quest markers on the minimap now flash, Auto-fire has been enabled, and players are beamed aboard the space station once a mission is complete!
Panels that control gravity, electrical systems, and air pressure have all been added to Bravo1’s DarkStar. And now map traversing is less linear with the addition of ramps, ladders, and a change to how gravityless rotation works. All of these additions add to the dynamic and puzzle-solving nature while avoiding the monstrosities aboard the Idaho. And there is something big coming... Something really Big.
F0lak has announced that Hazordhu is moving into the realm of the third dimension! In turn, the game is moving to another engine, so keep tabs on their website for future updates. As for the classic edition here on BYOND? The game is open source and available for community development!
Pride Ravanok made a quick update about Rise of the Pirates development! While progress has slowed during the quarantine era, Season 2 has come to an end, with Kyle receiving legendary gauntlets. The phoenix PVP server has seen an increase in its EXP and item drop rate, but also an increase in how frequently saves are reset.
Raffile reports a successful recovery from COVID-19 and brings with him updates and a release to his darkly-themed RPG, Jack Bones. Trees and shrubs have received a graphical make-over, while the game and combat feel much smoother than last year’s initial release. He also mentions that there are plans to change up the beginning scene, user interfaces spruce-ups are on the docket, and a pause menu remains in the works.