Subject
Author
This weekend, I discovered a major problem with implementing mouselib as a library that makes using this library very …
Interact with the mouse more easily and more concisely
Mouse Actions: In order to keep track of the current state of the mouse, /mouse_action datums have been created. Mouse …
Updated version of my Lego Buffs demo, now in lib form
Just a basic "clean up" proc to aid in things being garbage collected
A simple stopwatch style library that's pretty versatile.
Demo tutorial to get you started.
A very simple in-game tutorial guide as an object in user inventory.
Shows how you might add slots to your game using vis_contents
Shows how you might create a basic feedback system
pif_ShuffleQueue is a queue-like data structure, but with a twist.
A protocol for classes implementing pseudorandom number generation
Added some examples of global light objects shared across multiple mobs using vis_contents, and enabled the movement …
Just improved the demo a bit. A lot less tedious to see in action now.
Demo files for KaioCode
Loot system and RNG-rolled stats on items for an RPG style game.
Basic HUD-style skillbar
A small library that shows how to handle dialogue trees using GUI Handler.
Ever wanted to give your players incentives to keep playing?
See through what you're hiding behind.
Someone mentioned this demo to me earlier and I remembered I had written a vastly improved version a while back and …
Create imaginary sound, for the concept of sound-triggers for AI
Manage CPU usage by using bounds and collision detection to trigger AI
Demo for Realms library
Spaces on the map that can be duplicated, allocated, and stored.
Easy macros for common lazy patterns.
CrossedOther, UncrossedOther, BumpedBy
A safe weak reference to a datum.
Hello to all my fellow hobbyists, I've optimized the source code to this demonstration, the simulation now handles …
Demonstrates how to send messages to Discord.
Higher-order list functions.
Helpers for pixel movement.
Tracks press and hold times and has a looping repeat callback.
Tracks buttons.
Requires TileWidth and TileHeight to be defined. Does nothing else.
Returns the matrix that transforms an icon of specified size into a line of specified thickness along a given vector.
Simple visual effect for showing cloud shadows on the ground that move!
Incredibly simplistic AI
Shortens large numbers into an abbreviated form
Provides examples of how to do coin and text animations with large number support
New heads-up display for health and inventory!
Comprehensive HUD-based inventory system
Wanna make an action survival game?
RPG adventure movement, new atom commands, and extra blobs!
Easy enough for a blob, powerful enough for an archmage.
Make your own game! No coding required. Just add your own map!
An implementation of the MT19937 variant of the Mersenne Twister pseudorandom number generator, using the pif_Random …
ChaCha20 encryption implementation
Allows for the use of pixel movement.
The first post-release update to my daynight library was just uploaded. The update makes some modest changes to the …
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