| A minuscule lib that adds some helpful macros for other color spaces.
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| Demo of using run-time normal maps for lighting.
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| Library form of Forum_Account's Turf Edges demo
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| Some trash I wrote when I was a teenager
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| kii_Rain has been updated and renamed to kii_Weather! The library now supports potentially unlimited different weather …
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| Illuminate your net dreams!
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| Finally reuploaded my Kii_spotlight library! It has been renamed "Kii_lighting" and now includes a simple built-in …
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| The library has been re-uploaded and I cleaned up some of the code, as well as included a demo. Super simple to use …
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| Massively slimmed down the code and the macro list was reduced to a whopping three macro commands. Check it out!
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| AI chat bot plugin for BYOND games
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| This library is once again available to download! I took some time to update it a little as well. Most notably, the …
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| This update doesnt bring much. The bump to 1.x.x is simply because I don't plan on changing the API in any major way in …
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| New update includes a 32x32 map instead of a 16x16, smaller FOV but more detail far away. If you're interested in …
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| Generates a code file for you based on the icon states within the icon supplied
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| BYOND JSON (de)serialization with versioning and type checking
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| An alternative to alerts/text input
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| A scroll for claiming land!
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| This weekend, I discovered a major problem with implementing mouselib as a library that makes using this library very …
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| Interact with the mouse more easily and more concisely
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| Mouse Actions: In order to keep track of the current state of the mouse, /mouse_action datums have been created. Mouse …
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| Updated version of my Lego Buffs demo, now in lib form
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| Just a basic "clean up" proc to aid in things being garbage collected
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| A simple stopwatch style library that's pretty versatile.
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| Demo tutorial to get you started.
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| A very simple in-game tutorial guide as an object in user inventory.
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| Shows how you might add slots to your game using vis_contents
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| Shows how you might create a basic feedback system
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| pif_ShuffleQueue is a queue-like data structure, but with a twist.
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| A protocol for classes implementing pseudorandom number generation
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| Loot system and RNG-rolled stats on items for an RPG style game.
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| A small library that shows how to handle dialogue trees using GUI Handler.
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| Ever wanted to give your players incentives to keep playing?
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| See through what you're hiding behind.
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| Save resources by using collision to trigger AI.
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| Spaces on the map that can be duplicated, allocated, and stored.
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| Easy macros for common lazy patterns.
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| CrossedOther, UncrossedOther, BumpedBy
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| A safe weak reference to a datum.
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| Hello to all my fellow hobbyists, I've optimized the source code to this demonstration, the simulation now handles …
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| Demonstrates how to send messages to Discord.
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| Higher-order list functions.
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| Helpers for pixel movement.
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| Tracks press and hold times and has a looping repeat callback.
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| Requires TileWidth and TileHeight to be defined. Does nothing else.
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| Returns the matrix that transforms an icon of specified size into a line of specified thickness along a given vector.
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| Simple visual effect for showing cloud shadows on the ground that move!
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